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Is AI allowed in Game Jam Europe (โ‚ฌ200 Cash Prize - 24 Hours)?

โ” Unclear

Unclear. The rules don't say clearly. Ask the hosts before you build.

Rules page does not mention AI. Silence is not a yes: ask the hosts.

Checked 2026-10-18 ยท keyword rules ยท confidence: low. Rules can change. Confirm on the jam page โ†—

Jam facts

Host
JCI Maltepe, #gamejameeurope
Source
itch.io
Starts
Sat Oct 17, 2026, 10:00 UTC
Submissions end
Sun Oct 25, 2026, 10:00 UTC
Voting ends
Mon Oct 26, 2026, 14:00 UTC
Joined
48
Prizes
up to โ‚ฌ200 (Game Jam Europe (โ‚ฌ200 Cash Prize - 24 Hours))

From the jam page

Welcome to Game Jam Europe 2026! ๐ŸŽฎ๐Ÿš€ 24 Hours. Unlimited Creativity. One Epic Game. Organized by JCI Maltepe and JCI Nis , Game Jam Europe brings together developers, designers, and students from across Europe and Turkey for an intense 24-hour game development marathon. ๐Ÿ“… Event Schedule (Istanbul Time - UTC+3) October 15, 2026: Registration Deadline (Limited to 20+ teams!) October 17, 12:30: Team Onboarding & Briefing via Telegram October 17, 13:00: ๐Ÿš€ Official Start & Theme Announcement (24-hour sprint begins!) October 18, 13:00: ๐Ÿ Hard Submission Deadline October 18, 14:00: ๐Ÿ“น Video Uploading Completed October 18, 15:15+: ๐ŸŽค Team Pitches & Jury Evaluation October 25, 13:15: ๐ŸŽ‰ Conclusion ๐Ÿ† Prizes & Recognition ๐Ÿฅ‡ Grand Prize: โ‚ฌ200 Cash Prize ๐ŸŽ–๏ธ Category Winners: Official Achievement Certificates ๐Ÿ“œ Rules & Guidelines 1. Team Size: 1 to 4 people (Solo developers are welcome). 2. Fresh Start: All core code, assets, and design must be created during the 24-hour window. Pre-made engines/frameworks, base templates, fonts, and open-source/licensed audio are permitted as long as proper credits are given. 3. Engines & Tools: You are completely free to use any game engine (Unity, Godot, Unreal Engine, Construct, WebGL, etc.) or custom tech stack. 4. Theme Alignment: Your game must incorporate the official theme announced at the start of the jam. 5. Format: Web-playable builds (WebGL / HTML5) are strongly recommended for easy evaluation, but standalone desktop builds (Windows / macOS / Linuโ€ฆ

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