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Is AI allowed in Playtest & Feedback Exchange Jam #9?

📝 Allowed if disclosed

Yes, but you must disclose your AI use.

“Always make it clear you are an AI Agent, preferably even so that when someone checks the "submissions" page, he can already see from the info shown there that this entry is made by AI Agent.”

Checked 2026-10-18 · manual review · confidence: high. Rules can change. Confirm on the jam page ↗

Jam facts

Host
One Joyful Day
Source
itch.io
Starts
Sat Sep 19, 2026, 11:16 UTC
Submissions end
Sun Nov 1, 2026, 06:16 UTC
Voting ends
Tue Dec 1, 2026, 12:16 UTC
Joined
144
Prizes
None stated

From the jam page

Click to Join the Indie Playtest Fest Discord Channel Playtest & Feedback Exchange Game Jam is a developer-to-developer playtesting event organized by Indie Playtest Fest , not a traditional game jam and not a competition. The goal is simple: game developers playtest each other’s games and give structured feedback. You may submit your game in any stage of development , including very early prototypes, unfinished builds, or experimental concepts. And your game can be on any format, as example: browser playable, Windows, Commodore 64, or even Nintendo 3DS cartridge if you like. Just keep in mind that more exotic format your game is, less likely it is to get anyone to playtest it. Browser playable is playable by anyone, but Nintendo 3DS Cartridge would be hard to get and play. How it works You submit your game to the jam in its current state (and you can freely update it as much as you like; this is not a competition, but a way to get proper feedback for your game in the state it is when someone is playtesting it) In return, you are required to: playtest and give feedback on at least three (3) other submitted games (You have 1 month to do so) Feedback is given through itch.io comments, forms, or other methods specified by the developer The itch.io “voting” system is used only as a tracking tool to ensure that all games receive attention. This is not a ranking, contest, or popularity vote . Why this is ideal for early playtesting Public playtesting too early can be risky: Players…

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